Debouncing and Throttling
Debouncing and throttling are two powerful techniques used to optimize performance in JavaScript applications, especially when dealing with events that can fire rapidly (like scrolling, resizing, or input events).
Debouncing
Debouncing delays the execution of a function until after a specified time has passed since it was last invoked. It's like saying, "Wait until the user stops typing before making the API call."
How It Works
debounce.js | |
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Real-World Example
In this example, the API call is only made 300ms after the user stops typing.
Throttling
Throttling limits how often a function can be called in a given time period. It's like saying, "No matter how many times this event fires, only execute the function once every X milliseconds."
How It Works
throttle.js | |
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Real-World Example
throttle-example.js | |
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With throttling, the function executes immediately, then waits for the specified time before it can execute again.
When to Use Which?
- Use debouncing when you want to wait for a pause in activity before taking action (search inputs, window resizing)
- Use throttling when you want to ensure an action happens at a regular interval regardless of event frequency (infinite scrolling, game controls)
Key Differences
Debouncing | Throttling |
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Delays function execution until after a period of inactivity | Executes function at a regular interval regardless of how many times the event is fired |
Ideal for search inputs, form validation | Ideal for scroll events, mousemove, game input |
Function might never execute if events keep firing | Function will execute at least once within the time interval |
Both techniques are essential tools for frontend developers to create responsive and performant user interfaces.